Jimmy Maher writes about the story of the video game Fallout, its place in the computer role playing game resurgency of late 90s, and what made it such a unique game.
By following the breadcrumbs embedded in the finished game and its sequels, we can deduce that their timeline diverges from ours just after the Second World War — more exactly, in 1947, in which year a team of researchers at Bell Labs failed to invent the transistor in this alternate universe. Coincidentally or relatedly, the postwar era of uninhibited Big American Government that brought such wonders as the Moon landing and the Internet even in our timeline never petered out in this one. Meanwhile the march toward miniaturization that occurred in our timeline once high-tech became the purview of corporations rather than governments failed to occur in this one: no transistor radios, no portable televisions, no personal computers, no Sony Walkmen, no smartphones. Technology continued to grow up rather than grow down, to emphasize the monumental at the expense of the personal. The lack of innovation at the scale of individuals did much to allow the stifling social conformity of the 1950s to persist. *Fallout’*s version of the 1960s saw no acid rock, no sexual or feminist revolutions, no civil-rights movement and no anti-war movement. Not having to deal with protestors and draft dodgers, the American military was eventually victorious in Vietnam. Nevertheless, the Cold War didn’t end in 1989, in fact went on for 130 years.